Big and metal: The eastern cannon by the cabin boy.The seals are on the following locations (use your lantern on the object to reveal the symbol): Next, you need to return to the ship and find five symbols and wipe them all away.Also, if you have a Bullseye lantern (unf) in your bank, he may not give you another lantern. Note: If you don't have space, talk to the cabin boy, and he will give you a lens and lantern.Swamp tar can be retrieved from the barrel in the lowest deck of the ship, north of the ladder.If using on a Bullseye lantern (empty), you must fill it with oil using the still inside the Chemist's House in Rimmington and a swamp tar. If using the lens on a Bullseye lantern (finished), you will swap out the emerald lens with the existing one and can light it immediately.Use a tinderbox on the lantern to light it. You should now have an emerald lantern lens and lantern use them with each other to get an emerald lantern.Do not go to Rimmington simply, skip this final step. The swamp tar and oil step isn't required at all if you already had a functional lantern and simply swapped the lens. Note: If you already have a functional bullseye lantern, you can simply swap the lenses and skip the next step.Talk to the cabin boy, who will now confess to placing the jinx.Talk to First mate 'Davey-boy' (same deck as the captain).Talk to 'Lecherous' Lee next to the cabin boy.Talk to 'Beefy' Burns on the lowest most deck - you have to go down one level from the deck then, go north and climb down a ladder into the lowest deck - go south to the galley (kitchen) area to find him.Talk to the cabin boy up one deck from the captain (south).Talk to 'Eagle-eye' Shultz (on the same deck as the captain, northern end of the ship after going through a northern room). Talk to the captain, and he will tell you to talk to members of the crew for help.Talk to the navigator again - he will mention a jinx being put on the ship.Talk to the captain again to ask what happened, and suggest it was the navigator's fault.Talk to the navigator, 'Birds-Eye' Jack on the lower deck.When you ask him to sail you to the Lunar Islands, the ship will only go around in a circle. There are also plenty of moss giants and pirates to fight. You can board the Lady Zay from here by going to the top most level of the dock. Talk to Lokar again to sail to the Pirates' Cove.NOTE: If you lose your seal of passage and Brundt doesn't give you a replacement, go to your bank and clear the seal of passage placeholder before talking to him again. Keep it with you at all times when you're on the Lunar Isle or any related areas, or else you'll get teleported back to Rellekka, even when the quest is over. Talk to Brundt the Chieftain in the longhall, and get a Seal of passage.Take your tinderbox, your choice of transport to Rellekka and an extra for Rellekka, and talk to Lokar Searunner on the westernmost dock of Rellekka.Note: If you already have a Bullseye lantern (unf) in your bank, you will have to bring it with you, or else Cabin Boy will not give you one. Recommended: House teleport tablet or runes, Bullseye lantern. Items needed for this part of the quest: Tinderbox and Swamp Tar. If you do not, you will be teleported off of the isle if you try to talk to any NPC. You must keep your Seal of passage, once obtained, on you at all times while on the Lunar Isle. Bullseye lantern, which you can extinguish-use the emerald lens on it to get an emerald lantern, then light again saving a trip to Rimmington.Runes for the final boss fight as Lunar equipment must be worn.
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